Chris Driscoll
Parsons MFA D+T

Work in Progress, 2010

Please Send Fruit

Zach Gage has joined the usual gang, and we're moving to the iPhone platform with a puzzler. Please Send Fruit is a game filled with colored monsters, gesture controlled platforms, an adorable narrative, and challenging puzzles that will keep you playing for hours…

oF Platform Engine, 2010

openFrameworks

Continuing my research on the educational games for children, I'm building a platform game in openFrameworks (the first yet in oF) that I'll also be entering into Michelle Obama's 'Apps for Healthy Kids' contest…

Twirdie, 2010

Twitter + Golf == Twirdie

Kurt, Ramsey, and I built this in a week. Shot yardage is based on tweet searches with results from the last 20 seconds. Twirdie was mentioned at GDC and SXSW and most recently on National Public Radio…

ofxAndroid, 2010

openFrameworks

Ramsey and I are adding to the oF community by porting openFrameworks to the Android. Now, artists will be able to code and produce apps that would otherwise never see the Android market…

Pixel Art Submission, 2010

Gameloft

GameLoft, known around the world for their iPhone games Hero of Sparta, NOVA, Avatar, Assassin's Creed, and many more, sent out a feeler for pixel interns. Submissions at the jump…

Research Assistant, 2010

Petlab

Currently, I'm working with three other students as a Research Assistant for Colleen Macklin and NYU collaborators, exploring educational games and designing digital curriculums. My primary role has been Art Director…

7 in 7 Level Designs, 2010

7 Days, 7 Games

By creating a random book generator in AS3, I chose (at random) one book per day for seven days to be the theme of a game. Books ranged from King Arthur to Jane Austen to a Federal Combat Manual…

Buried, 2010

NYU 48 Hour GameJam

Kurt, Ramsey, and I jumped into the 48 hr gamejam last minute because we were on the waiting list. We ended up creating a great physics based platform game called Buried, and won the best art category…

NanoBio + Art Site Development, 2010

RA for Victoria Vesna

Victoria Vesna commissioned me over break to develop her course's website... a social network that had separate portals for UCLA, UCLA honors students, and Parsons students. We ended up developing in Buddypress…

Rackit Physics Engine, 2009

AS3 Final Project

I pushed myself to create something challenging for my AS3 final, so I created a tiled game engine. Building from scratch was a great first step to moving forward with better engines already out in the world…

KidMobile, 2009

Toddlers and the new gesture experience

I spent the entirety of Fall Semester researching children aged 2-5 learning and playing with the iPhone by themselves. I gathered the iPhone was a beautiful new tool for toddler education, and began to design educational games…

Dogtag, 2009

Redefining Mozilla's History Browsing

For Advanced CC Lab, Kurt, Ramsey, Aaron, and I created Dogtag, which essentially made a simpler Firefox interface so that users will actually start using the History browser. We accomplished this through smart tagging…

Critteur, 2009

Parsons Mobile Portfolio

Critteur was a project that I followed from start to finish. It is a mobile portfolio for Parsons students to share their work with the world. I helped design the iPhone interface, programmed the XML parsing for iPhone, and designed the web interface…

Guitar Hero : Metallica, 2009

Site Design and Animation

GH Metallica was a site I designed while working with Blitz in LA. I was asked to take on this project as Senior Designer because of the success of my GH WorldTour design…

Parsons China, 2009

Hotpot, Nokia, and Dumplings

I got to know some outstanding students at Parsons on this trip, and was able to team up with Conway and Kurt for what made an excellent team that I continue to work with. We made HotPot, an 'alternative' musical interface, in two days…

RD Resurrection, 2009

Reverend Danger

A huge update to the company's website, made possible by BJ Fleming and Preston Pope. I designed the new logo and new site, but I'm most proud of the intro video I made in C4D and After Effects(at the jump)…

FX Networks, 2009

Site and Microsite Designs

Oh, FX, the bane of my existence. I'm fairly certain this client was the reason I wanted to come back to school and get away from the corporate design life. I designed most of their websites…

Naked Juice, 2009

Site Animation

We switched it up a bit at Blitz for the Naked Juice website, and I took over animation, which was totally fun. In between Mario Kart breaks and high five contests, we rolled out this pretty successful website…

Guitar Hero : World Tour, 2009

Site Design and Animation

This was the first project I was a senior for both design and animation. It was also the first time I started bringing my pillow to work, expecting 17 hour days. Loved it though…

Gormiti Toys, 2009

Site Design

Nothing beats an Italian toy company calling your company and saying 'I want a website in the United States, I want you to do it, and you have complete creative control.' I think all of our enthusiasm shows in the site…

Starbucks : Shared Planet, 2009

Site Design

Big surprise everyone, Starbucks wants to save the planet! Static html is never fun for me, but I got to play with After Effects for the tout video, which was a blast. Also, free coffee…

MY SIDEBAR, made empty by time and fate.